Paste Shadertoy-style GLSL

Must implement void mainImage(out vec4 fragColor, in vec2 fragCoord). Available uniforms: iTime, iResolution, iMouse, iChannel0 (audio: row 0 = spectrum, row 1 = waveform), iAudio (bass, mid, treble, level), and iBeat.

Import from ShaderToy URL

Paste a Shadertoy view URL or shader ID. The image-pass GLSL will be loaded.